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TIG: A Brief Reconstruction Of Goldeneye In Unreal Engine 4

Today’s Thing In Gaming is sure to make anyone from the 90’s feel a slight stab into their nostalgia sack because this is only a fan-made recreation of a Goldeneye level by creator Jude Wilson.

That’s not to say it doesn’t look great though! A lot of work has gone into the detail of what the Facility level would look like if today’s environment artists got a hold of it. Lots of crawling pipes on the walls, enhanced lighting and bump and normal mapping textures which is where Unreal really shines. Check it out:

Something tells me there would probably be a lot more chest high walls and cutscenes between the toilets and the bottom of the stairs if it were made today. Oh wait a minute, they already did that…


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